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FINAL FANTASY 7 MATERIA LIST


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FF7 Materia List v 1.0

This is a list of all the Materia in FF7 and their respective functions.
The next version of the FAQ will have a list of all the Teki no Waza in
addition to some other minor updates. If you find any mistakes here
please let me know at ikelley@mail.sas.upenn.edu.


COMBINATION MATERIA

NOTE: Combination Materia needs to be paired with another type of
Materia to work. It alters, adds status, or otherwise reacts with the
materia it is paired with and affects its powers. To pair Combination
materia, you need to put them in the two connected slots in the
weapon/armor you have it in.

Fuiuchi (Surprise Attack)
Whenever a battle starts, before anybody makes a move, this
Materia makes it so whatever Materia it's paired with will
automatically activate. For example, if you pair it with the Fire
materia, you will automatically cast a fire spell on the enemies as
soon as the battle starts. The higher you build this materia, the
better the chance that you will excecute the surprise attack.

Zentaika (Affect Everybody)
This materia will allow any magic Materia it is paired with to be cast
on more than one person. For example, If you pair it with Healing
materia, you can heal all your characters rather than just one when
you cast healing spells. The higher you build this materia, the more
times you can cast spells on multiple targets in a single fight.

Mahou Counter (Magic Counter)
When paired with a magic or summoning Materia, this Materia will
have the character equipping it cast the spell whenever he/she is
attacked. If you pair this with Master Mahou or Master Shoukan, it
will pick a spell/summon at random to counter with. The higher you
build this materia, the more often the character using it will counter
when attacked. I

MP Kyuushuu (MP absorb)
Whenever you do damage with the Materia paired with MP
Kyuushuu, you will absorb 1/100 of the damage done in MP to the
character equipping it.

HP Kyuushuu (HP absorb)
Whenever you do damage with the Materia paired with HP
Kyuushuu, you will absorb 1/10 of the damage done in HP to the
character equipping it.

Zokusei (Attribute)
When paired with a magic or Shoukan Materia, it will add that
Materia's magic type to the weapon or armor it is equipped in. For
example: If this Materia is paired with the Fire spell Materia in a
weapon, the weapon will make fire attacks. If this Materia is paired
with the Alexander summoning spell in a piece of armor, then the
character wearing it will be stronger against Holy-type attacks. As
this Materia advances, the defense it provides in an armor changes:
Level 1, it cuts damage in half, Level 2, it makes the damage type
totally ineffective, and Level 3, it absorbs the damage type. Note:
pairing this with a summoning spell that does multiple types of
damage will not work!

Tsuikagiri (Additional limit, literally...tough to translate)
Whenever a character uses the Materia combined with this, he/she
will do a physical attack, too. Don't pair this with a healing materia,
as you will end up attacking the person you are trying to heal.

Command Counter
This works similar to the Mahou Counter Materia, except that it
counters with the command it is paired with. It won't work with
command materia that changes the Attack command though. If you
pair this with Master Command, it will pick a command at random to
counter with. The higher you build this materia, the better a chance
that you will do the counter when attacked.

Mahou Midariuchi (Random Magic Strike, lit.)
When this is paired with a magic spell, it will cast the spell four
times at random enemies, although the power will be weaker for
each attack. It works with summon spells too, but you need the MP
to cast it 4 times.

Tsuika Kouka (Additional Effect)
When paired with certain magics in weapons and armor, it adds the
properties of that magic to the piece of equipment. For example, if
you pair "Fuujiru" with this materia in a weapon, it will put the
monsters to sleep and silence them. Pair the same magic in an armor,
and you become immune to sleep and silence spells.

Tsuide ni Nusumu (Steal in addition)
When paired with a command, this Materia will make you steal from
the enemy targeted at the same time. Therefore, pairing it with
"Steal" doesn't have much purpose.

MP Turbo
This Materia allows you to put more MP into a single spell, making it
much more powerful. It works for summoning spells too. The more
powerful you make this materia, the more powerful the magic it is
paired with will become (and the more MP it will take to use it.)

Final Attack
This Materia will automatically use the Materia it is paired with
when the character equipping it dies. In addition to making a final
attack on the enemies, there are also other useful ways to use this
materia: pair it with the ressurect-spell materia, and the character
will automatically revive him/herself when they die. The higher you
build this materia, the more times you can use it in a single battle.


COMMAND MATERIA

Nusumu (Steal)
LV 1: Nusumu (Steal)
Steals an item from an enemy.
LV 2: Bundoru (Plunder)
Steals an item from an enemy and attacks it at the same time.

Miyaburu (See into)
Lets you see the level, statistics, and weaknesses of any monster you
select. After scanning the monster, you will be able to see how many
HP it has remaining for the rest of the fight.

Henka (Transform)
This performs an attack with minimal power, but if you kill the
monster you target with it will turn it into an item. Not all monsters
can be transformed though.

Hissatsu (Special Attack)
This command performs an attack. If it hits, it will always be a
critical strike, but it often misses.

Ayatsuru (Control)
This command allows you to control the attacks of monster you
target. It won't always work, and not every monster can be
controlled.

Nageru (Throw)
LV 1: Nageru (Throw)
Allows you to throw one of your weapons at a monster. You lose the
weapon you throw though.
LV 2: Zeninage (Money Throw)
Allows you to throw your money at all the enemies. You choose how
much you throw, and the more you throw, the more damage you do.

Monomane (Imitate)
Imitates the last thing someone in your party did. You can't imitate
other character's limit breaks though. (although you can imitate your
own!)

Teki no Waza (Techniques of the Enemy)
Allows you to use special techniques that the enemies cast on you.
There are a total of 24 techniques you can learn from the enemy. In
order to learn the techniques, you must have it used on the character
equipping the Materia. In addition, you have to win the battle you
learn it in; if you learn a technique and then run away from the
battle it won't count.

Renzokugiri (Continuous slice)
LV 1: Renzokugiri (Continuous slice)
Lets you do a double attack to one enemy.
LV 2: Midareuchi (Random Hit, lit.)
When you use Midareuchi, you attack 4 times (with slightly lower
power) randomly among all the enemies.

Zentaigiri (Slice everybody)
LV1: Zentaigiri (Slice everybody)
Attacks all the enemies in 1 attack.
LV2: Iainuki (Swordplay)
Kills all enemies facing you immediately. Those monsters immune to
instant death attacks will not be affected.

W Mahou (Double Magic)
Lets you cast 2 spells every time you select the magic option.

W Shoukan (Double Summon)
Lets you summon two Shoukaijuu (Summoned Beasts) every time
you select the Summon option.

W Item (Double Item)
Lets you use 2 items every time you select the item option.

Master Command
This materia lets the character equipping it use the following
commands: Miyaburu, Henka, Ayatsuru, Nageru, Zeninage, Nusumu,
Hissatsu, and Mononmane.


MAGIC MATERIA:

Honou (Flame)
LV 1: Fire
LV 2: Faira
LV 3: Faiga
These are all Fire-based attacks.

Reiki (Ice)
LV 1: Blizado
LV 2: Blizara
LV 3: Blizaga
These are all Ice-based attacks.

Ikazuchi (Lightning)
LV 1: Thunder
LV 2: Thundara
LV 3: Thundaga
These are all Lightning-based attacks.

Doku (Poison)
LV 1: Bio
LV 2: Biora
LV 3: Bioga
These are all Poison-based attacks.

Daichi (Earth)
LV 1: Quake
LV 2: Quera
LV 3: Quega
These are all Earth-based attacks.

Juuryoku (Gravity)
LV 1: Gravite
Target's HP cut by 1/8
LV 2: Gravia
Target's HP cut by 1/4
LV 3: Graviga
Target's HP cut by 1/2
These are all Gravity-based attacks.

Kaifuku (Regeneration)
LV 1: Keal
Weakest Healing spell
LV 2: Kealra
Keal x 1.5
LV 3: Regene
Regenerates your HP as time passes.
LV 4: Kealga
Keal x 3

Chiryou (Remedy)
LV 1: Poizona
Cures Poison
LV 2: Esuna
Cures any Status ailment
LV 3: Resist
Acts as a vaccine for any Status ailment.

Fuujiru (Seal)
LV 1: Slipul
Puts the target to sleep
LV 2: Sairesu
Silences the target

Madowasu (Confuse/Perplex)
LV 1: Confyu
Confuses the targets
LV 2: Berserk
Makes the target go berserk, attacking without being able to doing
anything else.

Henshin (Transform)
LV 1: Minimum
This transforms the target to a smaller/larger size. Shrunken targets
can do anything they could before, but at a much weaker level.
LV 2: Toad
This transforms the target to/from a frog. Frogs can only attack, use
items, or cast "Toad."

Jikan (Time)
LV 1: Haste
Makes the target take less time between attacks.
LV 2: Slow
Makes the target take more time between attacks
LV 3: Stop
Stops the target outright, essentially paralyzing it.

Barrier
LV 1: Barrier
Decreases physical damage
LV 2: Mabarrier
Decreases magical damage
LV 3: Riflek
Reflects magic cast on whoever is affected.
LV 4: Wall
Casts "Barrier" and "Mabarrier" at the same time.

Shoumetsu (Dissapearance)
LV 1: Debarrier
Dispels any spells from the "Barrier" Materia cast on the target
LV 2: Despel
Dispels any magic cast on the target
LV 3: Death
Kills the target instantly.

Ridatsu (Separation)
LV 1: Escape
Teleports you out of any non-boss battle.
LV 2: Dejon
Cast it on your party, and it teleports you out of the battle. Cast it on
the enemy and it sucks them into another dimension.

Inseki (Meteorite)
LV 1: Comet
LV 2: Cometeo
This spell does 4 attacks to random enemies.

Fuuin (Sealed off)
LV 1: Freeze
Ice-based damage. Also occasionally has the effect of "Stop" on the
target.
LV 2: Break
Earth-based damage. Also occasionally petrifies the target.
LV 3: Tornado
Wind-based damage. Also occasionally confuses the target.
LV 4: Flare
Fire-based damage
All of these attacks are especially powerful.

Altema
LV 1: Nothing!
LV 2: Altema
The most powerful attack magic.

Fulkea
LV 1: Nothing!
LV 2: Fulkea
The most powerful curing spell, heals you to max.

Shield
LV 1: Shield
Absorbs all types of magical attacks, and makes you immune to
physical attack. Basically you are invincible.

Master Mahou (Master Magic)
Lets you cast all the magic spells.


SUMMONING MATERIA

Note: for All summoning materia, the more powerful you make the
materia, the more times you can summon the monster in 1 battle.

Chocobo & Mogli
Tech: Hissatsuwaza! (Ultimate special attack!)
Summons a Mogli riding a charging Chocobo.
Tech: Debu Chocobo (Lardass Chocobo)
1/16 chance of occuring. Drops the Lardass Chocobo on the enemy.

Shiva
Tech: Diamond Dust
Summons the ice queen Shiva, who shoots ice shards from her
fingers.
Ice-based attack.

Efreet
Tech: Jigoku no Kaen (Fire of Hell)
Summons Efreet, who does a flaming charge.
Fire-based attack.

Ramuu
Tech: Sabaki no Ikazuchi (Lightning of Justice)
Summons Ramuu, who casts a powerful lightning spell.
Lightning-based attack

Odin
Tech: Zantetsuken (Name of his sword)
Summon Odin, who instantly slices all of his enemies in half
Tech: Gungnir no Yari (Gungnir Spear)
Summons Odin, who throws his Gungnir Spear at the enemy.
Appears when the enemy is not sliceable.

Leviathan
Tech: Taikaishou (Ocean wave)
Summons Leviathan, who screams and causes a massive tidal wave
to engulf the enemy.
Water-type damage

Bahamut
Tech: Megaflare
Summons the great dragon Bahamut, who attacks with a gigantic
blast of breath

Kujata
Tech: Tri-Disaster
Summons Kujata, who does a triple Ice-Fire-Lightning attack.
Ice, Fire, and Lightning-type damage.

Alexander
Tech: Seinaru Shinpan (Holy Judgement)
Summons Alexander, who shoots a powerful beam of light
Holy-type damage

Bahamut Kai (Bahamut Reborn)
Tech: Gigaflare
Summons Bahamut's second form, who telekenetically brings the
monsters into the air, where he blasts them with a massive blast.

Phoenix
Tech: Tensei no Honou (Flame of Rebirth)
Summons Phoenix, who attacks all the monsters with flame and
revives any dead party members.

Hardeath
Tech: Ankoku no Kama (Sickle of Darkness)
Summons Hardeath, who summons a strange green mist which does
damage, and affects the enemy with various status ailments.

Tupon
Tech: Tenchi Houkai (Collapse of Heaven and Earth)
Summons Tupon, Ultros' big pink friend from FF6. He blasts the
enemy with his trademark nosebreath, then collapses the ground
around them with a powerful scream.
Fire, Ice, Lightning, and Earth-type damage

Bahamut Reishiki (Bahamut Zero-type)
Tech: Teraflare
Summons Bahamut's ultimate form, who blasts all the enemies from
orbit.

Knights of the Round
Tech: Ultimate End
Summons King Arthur and the 12 Knights of the Round table. Each
does a powerful attack to all the enemies. Does 90000+ points of
damage to all the enemies.

Master Shoukan (Master Summon)
Lets whoever is equipping it summon all of the Shoukan Monsters.


INDEPENDANT MATERIA

NOTE: Independant Materia works by itself to have effects on your
character or your party, and do not affect your commands at all
(with one exception)

HP UP
This Materia increases the character who is equipping it's maximum
HP by a set percentage. The higher you power the materia, the
higher your HP is boosted.

MP UP
Like HP up, except it increases your maximum MP by a set
percentage instead. The higher you power the materia, the higher
your MP is boosted.

Magical
This Materia will increase the magic power of the character who is
equipping it by a set percentage. The higher you power the Materia,
the larger a percentage your magic power is boosted.

Lucky
This Materia increases the luck of the character equipping it. The
higher you build the materia, the greater a percentage your luck is
boosted.

Speed
This Materia boosts the speed of the character equipping it by a set
percentage. The higher you build the materia, the higher that
percentage will be.

Gil Up
When you equip this materia, the Gil that your party finds after
battle will be increased by a set amount. On Level 1 this materia
increases the money you find by 1.5. On Level 2, this materia will
double the amount of money you will find.

Keikenchi Up (Experience points up)
This materia increases the amount of experience that the character
equipping it receives. On level 1, your experience will be multiplied
by 1.5, and on level 2, the experience the character equipping
receives is doubled.

HPMP Irikae (HP/MP Swap)
This materia swaps amount of HP and MP for the character
equipping it. You can use this to boost your maximum MP to levels
over 1000, but in return you will have a maximum HP of 999 at
most.

Teki Yoke (Enemy Dodge)
This Materia will reduce the amount of enemy attacks on the party.
At Level 1, enemies will attack only half as much as usual. At Level
2, this materia makes it so the number of enemy encounters is 1/4
as much as normal

Teki Yose (Enemy Collect)
This materia increases the amount of enemy attacks on the party. At
level 1, enemy attacks will be 1.5 times normal, and when this
materia is at Level 2, enemies will attack you twice as often as
normal.

Chocobo Yose (Chocobo Collect)
This Materia makes it so that Chocobos can attack you. Chocobos can
be gathered on places on the overworld with Chocobo prints. The
higher you power this materia, the more likely you are to meet
Chocobos: 2x, 4x, and 8x, for levels 1, 2, and 3, respectively.

Sensei Kougeki (Advance Attack)
This Materia increases the chance that you will surprise your
enemies when you meet them. The higher you power this materia,
the greater the chance you will get a chance to strike first when you
fight monsters. At its highest level, 48% of the time you will get an
advance attack.

Enkyori Kougeki (Long Range Attack)
Any character equipping this Materia will be able to fight in the back
ranks of the party without suffering any penalty to the amount of
physical damage they can do.

Kabau (Cover)
Any character equipping this Materia will be able to cover any allies
that are being attacked. The higher you power this Materia, the
greater the chance that you will cover your allies when they are
attacked. At max, there will be a 100% chance that you will cover
your allies.

Counter
The character equipping this Materia will automatically
counterattack their enemies if they are attacked. The higher you
build this Materia, the better a chance that you will counterattack
when attacked. At maximum, you will always counterattack when
attacked.

Subete Zentaika (Everything Affect all)
This Materia has the same effect as the Combination Materia
"Zentaika" except that it affects every other piece of Materia the
character is using. It even effects normal attacking, and command
Materia.

If you have any questions or have found any errors in my FAQ, please email me at
ikelley@mail.sas.upenn.edu and let me know.

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